Devblog

Development of Tales of Zalanthas

Development updates on the systems, design, code and world-building for the game.

Details, Lore, and Notes

Details, Lore, and Notes

Details: Letting Players Look Closer One of the building tools already coded into Tales of Zalanthas is Details. Details allow builders to attach extra descriptions to specific features in a room, NPC, or an

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Stealth

Stealth

Tales of Zalanthas will have a stealth system that is intended to be more interactive for players, and more than just a binary "is hidden or not" system. A number of factors

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Combat Revisited

Combat Revisited

For Tales of Zalanthas combat will be an important part of the game as characters explore the world, hunt, and scavenge for survival. We have taken the basic system of our old game, ArmageddonMUD,

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Magick Series:  Shapers

Magick Series: Shapers

This will be the first of a series of devblogs about the magick system in Tales of Zalanthas. As we work through other variations of the magick system, we'll have additional devblogs

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Skill System

Skill System

Tales of Zalanthas, like its predecessor ArmageddonMUD, will use a level-less skill-based system for all characters. There are no 'experience points' as in MMORPGs or level-based systems; you gain skill by using

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