Magick Series: Shapers
This will be the first of a series of devblogs about the magick system in Tales of Zalanthas. As we work through other variations of the magick system, we'll have additional devblogs
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Development updates on the systems, design, code and world-building for the game.
This will be the first of a series of devblogs about the magick system in Tales of Zalanthas. As we work through other variations of the magick system, we'll have additional devblogs
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Tales of Zalanthas, like its predecessor ArmageddonMUD, will use a level-less skill-based system for all characters. There are no 'experience points' as in MMORPGs or level-based systems; you gain skill by using
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Our stance on AI usage is: * We do not want coders to be hands-off and fully use AI, bur rather use it as a coding assistant if they want. AI is fantastic at helping
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Combat in Tales of Zalanthas will be familiar to people who played Armageddon, but does have enough new features to it so that it feels fresh and exciting. While the details are still being
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