Devblog

Development of Tales of Zalanthas

Development updates on the systems, design, code and world-building for the game.

Skill System

Skill System

Tales of Zalanthas, like its predecessor ArmageddonMUD, will use a level-less skill-based system for all characters. There are no 'experience points' as in MMORPGs or level-based systems; you gain skill by using

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Combat and Balance Testing

Combat and Balance Testing

Combat in Tales of Zalanthas will be familiar to people who played Armageddon, but does have enough new features to it so that it feels fresh and exciting. While the details are still being

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Why Evennia?

Why Evennia?

Why aren't we using the LegacyArm codebase? LegacyArm Codebase The LegacyArm codebase was a Diku at its core (C) with SpiderMonkey integrated for small stuff that didn't require a reboot

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