Fragments of the Past
You awaken beneath the crimson sun Suk-Krath in the caravan settlement of Luir’s Outpost. Here, beneath patched canvas awnings and the perpetual haze of cookfires and dust clouds, you might wipe the crust
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Development updates on the systems, design, code and world-building for the game.
You awaken beneath the crimson sun Suk-Krath in the caravan settlement of Luir’s Outpost. Here, beneath patched canvas awnings and the perpetual haze of cookfires and dust clouds, you might wipe the crust
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We've added a feature for builders to the game called conditionals, which changes the text presented to the viewer based on coded criteria. This applies to any text, so it includes say/
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Details: Letting Players Look Closer One of the building tools already coded into Tales of Zalanthas is Details. Details allow builders to attach extra descriptions to specific features in a room, NPC, or an
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Tales of Zalanthas will have a stealth system that is intended to be more interactive for players, and more than just a binary "is hidden or not" system. A number of factors
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Based on an interview between Eurynomos and Ursun, regarding building, areas, and differences in approach between ArmageddonMUD and Tales of Zalanthas and new mapping tools/builder approach. -- In a recent conversation, I sat
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