Artificial Intelligence (AI) Use in Tales of Zalanthas:
Our stance on AI usage is: * We do not want coders to be hands-off and fully use AI, bur rather use it as a coding assistant if they want. AI is fantastic at helping
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Development updates on the systems, design, code and world-building for the game.
Our stance on AI usage is: * We do not want coders to be hands-off and fully use AI, bur rather use it as a coding assistant if they want. AI is fantastic at helping
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Combat in Tales of Zalanthas will be familiar to people who played Armageddon, but does have enough new features to it so that it feels fresh and exciting. While the details are still being
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Why aren't we using the LegacyArm codebase? LegacyArm Codebase The LegacyArm codebase was a Diku at its core (C) with SpiderMonkey integrated for small stuff that didn't require a reboot
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