Devblog

Development of Tales of Zalanthas

Development updates on the systems, design, code and world-building for the game.

Areas, Mapping, and the Shape of Zalanthas

Areas, Mapping, and the Shape of Zalanthas

Based on an interview between Eurynomos and Ursun, regarding building, areas, and differences in approach between ArmageddonMUD and Tales of Zalanthas and new mapping tools/builder approach. -- In a recent conversation, I sat

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Secrets vs Mystery

Secrets vs Mystery

From a distance, "secrecy" and "mystery" look (and for some people) sound identical. Both can make a world feel larger than what any one character understands. In practice, however, they

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Merchants / Shops

Merchants / Shops

The approach we're taking towards shops in ToZ is to keep it simple and transparent. In the previous game things were overly complicated resulting in a lot of confusion for players and

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Combat Revisited

Combat Revisited

For Tales of Zalanthas combat will be an important part of the game as characters explore the world, hunt, and scavenge for survival. We have taken the basic system of our old game, ArmageddonMUD,

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