Devblog

Development of Tales of Zalanthas

Development updates on the systems, design, code and world-building for the game.

Prompt and regen

Prompt and regen

In this devblog, we talk about customizing the prompt, and about regeneration of stat pools. Players of Tales of Zalanthas will be able to customize their prompt. For those who are familiar with ArmageddonMUD,

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Weather

Weather

Now we talk about the extremely exciting topic of weather. Everyone's favorite small talk around the office, and by far the single most important topic of our entire game. /s Weather Cells

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Fragments of the Past

Fragments of the Past

You awaken beneath the crimson sun Suk-Krath in the caravan settlement of Luir’s Outpost. Here, beneath patched canvas awnings and the perpetual haze of cookfires and dust clouds, you might wipe the crust

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Conditionals

Conditionals

We've added a feature for builders to the game called conditionals, which changes the text presented to the viewer based on coded criteria. This applies to any text, so it includes say/

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Details, Lore, and Notes

Details, Lore, and Notes

Details: Letting Players Look Closer One of the building tools already coded into Tales of Zalanthas is Details. Details allow builders to attach extra descriptions to specific features in a room, NPC, or an

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