Tales of Zalanthas: Call for Builders
We are looking for 2–3 builders to help us bring Tales of Zalanthas MUD to life. Our current goal is to build out three to four major areas for the game’s upcoming
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Development updates on the systems, design, code and world-building for the game.
We are looking for 2–3 builders to help us bring Tales of Zalanthas MUD to life. Our current goal is to build out three to four major areas for the game’s upcoming
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From a distance, "secrecy" and "mystery" look (and for some people) sound identical. Both can make a world feel larger than what any one character understands. In practice, however, they
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The approach we're taking towards shops in ToZ is to keep it simple and transparent. In the previous game things were overly complicated resulting in a lot of confusion for players and
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For Tales of Zalanthas combat will be an important part of the game as characters explore the world, hunt, and scavenge for survival. We have taken the basic system of our old game, ArmageddonMUD,
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This will be the first of a series of devblogs about the magick system in Tales of Zalanthas. As we work through other variations of the magick system, we'll have additional devblogs
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