Devblog

Development of Tales of Zalanthas

Development updates on the systems, design, code and world-building for the game.

Secrets vs Mystery

Secrets vs Mystery

From a distance, "secrecy" and "mystery" look (and for some people) sound identical. Both can make a world feel larger than what any one character understands. In practice, however, they

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Merchants / Shops

Merchants / Shops

The approach we're taking towards shops in ToZ is to keep it simple and transparent. In the previous game things were overly complicated resulting in a lot of confusion for players and

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Combat Revisited

Combat Revisited

For Tales of Zalanthas combat will be an important part of the game as characters explore the world, hunt, and scavenge for survival. We have taken the basic system of our old game, ArmageddonMUD,

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Magick Series:  Shapers

Magick Series: Shapers

This will be the first of a series of devblogs about the magick system in Tales of Zalanthas. As we work through other variations of the magick system, we'll have additional devblogs

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