Prompt and regen
In this devblog, we talk about customizing the prompt, and about regeneration of stat pools. Players of Tales of Zalanthas will be able to customize their prompt. For those who are familiar with ArmageddonMUD,
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Development updates on the systems, design, code and world-building for the game.
In this devblog, we talk about customizing the prompt, and about regeneration of stat pools. Players of Tales of Zalanthas will be able to customize their prompt. For those who are familiar with ArmageddonMUD,
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Now we talk about the extremely exciting topic of weather. Everyone's favorite small talk around the office, and by far the single most important topic of our entire game. /s Weather Cells
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You awaken beneath the crimson sun Suk-Krath in the caravan settlement of Luir’s Outpost. Here, beneath patched canvas awnings and the perpetual haze of cookfires and dust clouds, you might wipe the crust
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We've added a feature for builders to the game called conditionals, which changes the text presented to the viewer based on coded criteria. This applies to any text, so it includes say/
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Details: Letting Players Look Closer One of the building tools already coded into Tales of Zalanthas is Details. Details allow builders to attach extra descriptions to specific features in a room, NPC, or an
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