Devblog

Development of Tales of Zalanthas

Development updates on the systems, design, code and world-building for the game.

Fragments of the Past

Fragments of the Past

You awaken beneath the crimson sun Suk-Krath in the caravan settlement of Luir’s Outpost. Here, beneath patched canvas awnings and the perpetual haze of cookfires and dust clouds, you might wipe the crust

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Conditionals

Conditionals

We've added a feature for builders to the game called conditionals, which changes the text presented to the viewer based on coded criteria. This applies to any text, so it includes say/

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Details, Lore, and Notes

Details, Lore, and Notes

Details: Letting Players Look Closer One of the building tools already coded into Tales of Zalanthas is Details. Details allow builders to attach extra descriptions to specific features in a room, NPC, or an

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Stealth

Stealth

Tales of Zalanthas will have a stealth system that is intended to be more interactive for players, and more than just a binary "is hidden or not" system. A number of factors

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Areas, Mapping, and the Shape of Zalanthas

Areas, Mapping, and the Shape of Zalanthas

Based on an interview between Eurynomos and Ursun, regarding building, areas, and differences in approach between ArmageddonMUD and Tales of Zalanthas and new mapping tools/builder approach. -- In a recent conversation, I sat

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