Details, Lore, and Notes
Details: Letting Players Look Closer One of the building tools already coded into Tales of Zalanthas is Details. Details allow builders to attach extra descriptions to specific features in a room, NPC, or an
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Development updates on the systems, design, code and world-building for the game.
Details: Letting Players Look Closer One of the building tools already coded into Tales of Zalanthas is Details. Details allow builders to attach extra descriptions to specific features in a room, NPC, or an
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Based on an interview between Eurynomos and Ursun, regarding building, areas, and differences in approach between ArmageddonMUD and Tales of Zalanthas and new mapping tools/builder approach. -- In a recent conversation, I sat
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We are looking for 2–3 builders to help us bring Tales of Zalanthas MUD to life. Our current goal is to build out three to four major areas for the game’s upcoming
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From a distance, "secrecy" and "mystery" look (and for some people) sound identical. Both can make a world feel larger than what any one character understands. In practice, however, they
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The following is a summation based on an interview between Eurynomos and Nessalin from 4/17/26 – Tales of Zalanthas is introducing a crafting system that is distinct and fresh compared to the ArmageddonMUD/
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