Merchants / Shops
The approach we're taking towards shops in ToZ is to keep it simple and transparent. In the previous game things were overly complicated resulting in a lot of confusion for players and
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Development updates on the systems, design, code and world-building for the game.
The approach we're taking towards shops in ToZ is to keep it simple and transparent. In the previous game things were overly complicated resulting in a lot of confusion for players and
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For Tales of Zalanthas combat will be an important part of the game as characters explore the world, hunt, and scavenge for survival. We have taken the basic system of our old game, ArmageddonMUD,
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This will be the first of a series of devblogs about the magick system in Tales of Zalanthas. As we work through other variations of the magick system, we'll have additional devblogs
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Tales of Zalanthas, like its predecessor ArmageddonMUD, will use a level-less skill-based system for all characters. There are no 'experience points' as in MMORPGs or level-based systems; you gain skill by using
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The following is a summation based on an interview between Eurynomos and Nessalin from 4/17/26 – Tales of Zalanthas is introducing a crafting system that is distinct and fresh compared to the ArmageddonMUD/
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