Stealth
Tales of Zalanthas will have a stealth system that is intended to be more interactive for players, and more than just a binary "is hidden or not" system. A number of factors
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Development updates on the systems, design, code and world-building for the game.
Tales of Zalanthas will have a stealth system that is intended to be more interactive for players, and more than just a binary "is hidden or not" system. A number of factors
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Based on an interview between Eurynomos and Ursun, regarding building, areas, and differences in approach between ArmageddonMUD and Tales of Zalanthas and new mapping tools/builder approach. -- In a recent conversation, I sat
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We are looking for 2–3 builders to help us bring Tales of Zalanthas MUD to life. Our current goal is to build out three to four major areas for the game’s upcoming
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From a distance, "secrecy" and "mystery" look (and for some people) sound identical. Both can make a world feel larger than what any one character understands. In practice, however, they
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The approach we're taking towards shops in ToZ is to keep it simple and transparent. In the previous game things were overly complicated resulting in a lot of confusion for players and
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