Devblog

Development of Tales of Zalanthas

Development updates on the systems, design, code and world-building for the game.

Stealth

Stealth

Tales of Zalanthas will have a stealth system that is intended to be more interactive for players, and more than just a binary "is hidden or not" system. A number of factors

Read entry
Areas, Mapping, and the Shape of Zalanthas

Areas, Mapping, and the Shape of Zalanthas

Based on an interview between Eurynomos and Ursun, regarding building, areas, and differences in approach between ArmageddonMUD and Tales of Zalanthas and new mapping tools/builder approach. -- In a recent conversation, I sat

Read entry
Secrets vs Mystery

Secrets vs Mystery

From a distance, "secrecy" and "mystery" look (and for some people) sound identical. Both can make a world feel larger than what any one character understands. In practice, however, they

Read entry
Merchants / Shops

Merchants / Shops

The approach we're taking towards shops in ToZ is to keep it simple and transparent. In the previous game things were overly complicated resulting in a lot of confusion for players and

Read entry