Devblog

Development of Tales of Zalanthas

Development updates on the systems, design, code and world-building for the game.

Merchants / Shops

Merchants / Shops

The approach we're taking towards shops in ToZ is to keep it simple and transparent. In the previous game things were overly complicated resulting in a lot of confusion for players and

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Why Evennia?

Why Evennia?

Why aren't we using the LegacyArm codebase? LegacyArm Codebase The LegacyArm codebase was a Diku at its core (C) with SpiderMonkey integrated for small stuff that didn't require a reboot

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