Merchants / Shops
The approach we're taking towards shops in ToZ is to keep it simple and transparent. In the previous game things were overly complicated resulting in a lot of confusion for players and
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Development updates on the systems, design, code and world-building for the game.
The approach we're taking towards shops in ToZ is to keep it simple and transparent. In the previous game things were overly complicated resulting in a lot of confusion for players and
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Why aren't we using the LegacyArm codebase? LegacyArm Codebase The LegacyArm codebase was a Diku at its core (C) with SpiderMonkey integrated for small stuff that didn't require a reboot
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